


2024
PixelPix - Live Action
Cinematography, Filming, SFX, Color Grading
3D simulation, Animation, VFX, and Composition
Live Action
>500K Views
Overview
PixelPix lets players spawn, train, and battle tiny voxel creatures in the real world. Our launch film blends live‑action plates with glowing pixel monsters to instantly show the core loop—discover, build, fight. The result: a 60-second punch of wonder that makes you want to tap “Download” now.
Our Role
We handled concept, script, on-location shoot, 3D pixel creature design/animation, VFX compositing, edit, and sound—end to end in 2 months. We engineered every beat for scroll-stopping first seconds and crystal-clear gameplay comprehension. Delivery included cutdowns for paid ads and social teasers.

Problem
Retro pixels, unclear hook.
In a crowded game market, “retro pixels + AR battles” can sound gimmicky and confusing. PixelPix needed a story that made the mechanic obvious and the IP unforgettable—fast. Attention had to convert to installs, not just nostalgia clicks.

Solution
Show, don’t tell—in three beats.
We crafted a micro-narrative: cubes appear, creature materializes, battle ensues—no VO needed. Bold voxel FX and practical camera moves anchor the fantasy in the real world, proving the game’s promise visually. Every frame sells the hook: create it, own it, fight with it.


More Works
(GQ® — 02)
©2024
FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?


2024
PixelPix - Live Action
Cinematography, Filming, SFX, Color Grading
3D simulation, Animation, VFX, and Composition
Live Action
>500K Views
Overview
PixelPix lets players spawn, train, and battle tiny voxel creatures in the real world. Our launch film blends live‑action plates with glowing pixel monsters to instantly show the core loop—discover, build, fight. The result: a 60-second punch of wonder that makes you want to tap “Download” now.
Our Role
We handled concept, script, on-location shoot, 3D pixel creature design/animation, VFX compositing, edit, and sound—end to end in 2 months. We engineered every beat for scroll-stopping first seconds and crystal-clear gameplay comprehension. Delivery included cutdowns for paid ads and social teasers.

Problem
Retro pixels, unclear hook.
In a crowded game market, “retro pixels + AR battles” can sound gimmicky and confusing. PixelPix needed a story that made the mechanic obvious and the IP unforgettable—fast. Attention had to convert to installs, not just nostalgia clicks.

Solution
Show, don’t tell—in three beats.
We crafted a micro-narrative: cubes appear, creature materializes, battle ensues—no VO needed. Bold voxel FX and practical camera moves anchor the fantasy in the real world, proving the game’s promise visually. Every frame sells the hook: create it, own it, fight with it.


More Works
(GQ® — 02)
©2024
FAQ
01
What does a project look like?
02
How is the pricing structure?
03
Are all projects fixed scope?
04
What is the ROI?
05
How do we measure success?
06
What do I need to get started?


2024
PixelPix - Live Action
Cinematography, Filming, SFX, Color Grading
3D simulation, Animation, VFX, and Composition
Live Action
>500K Views
Overview
PixelPix lets players spawn, train, and battle tiny voxel creatures in the real world. Our launch film blends live‑action plates with glowing pixel monsters to instantly show the core loop—discover, build, fight. The result: a 60-second punch of wonder that makes you want to tap “Download” now.
Our Role
We handled concept, script, on-location shoot, 3D pixel creature design/animation, VFX compositing, edit, and sound—end to end in 2 months. We engineered every beat for scroll-stopping first seconds and crystal-clear gameplay comprehension. Delivery included cutdowns for paid ads and social teasers.

Problem
Retro pixels, unclear hook.
In a crowded game market, “retro pixels + AR battles” can sound gimmicky and confusing. PixelPix needed a story that made the mechanic obvious and the IP unforgettable—fast. Attention had to convert to installs, not just nostalgia clicks.

Solution
Show, don’t tell—in three beats.
We crafted a micro-narrative: cubes appear, creature materializes, battle ensues—no VO needed. Bold voxel FX and practical camera moves anchor the fantasy in the real world, proving the game’s promise visually. Every frame sells the hook: create it, own it, fight with it.


More Works
©2024
FAQ
What does a project look like?
How is the pricing structure?
Are all projects fixed scope?
What is the ROI?
How do we measure success?
What do I need to get started?